Puppet renderings deserve a whole page to themselves because communicating what a puppet needs is a very different game than other projects. Puppet renderings have to show it’s character, how it will move, and often, its mechanical layout.
I have recently been working with Acheson Walsh Studios to help with their concept art phase of their production process. If you would like to see some of their work you can find it here: https://achesonwalshstudios.com/
Examples of the projects I have done while working with them are available upon request.
Here are a few puppets I designed for the “Haunting Light” web-series.
The Pulling String episode is not out yet, but if you’d like to see how the branch hand came out you can see it here.
A 15′ tall Trojan horse may not quite fit into the puppet realm, but they hardly fit anywhere. This one I designed for the feature film, “Diamond Ruff.”
Puppets also deserved their own page because I adore working on these type of projects.
I went to the University of Connecticut where I was enthralled with the work the puppetry department was doing. One of my favorite projects to this day was a new show we produced called “Icarus.” Although I designed the set and props at the time, I’ve been dabbling in puppetry ever since. Here’s a few examples of my work from the Icarus show.
I have more puppet rendering examples I’d be happy to share with you, but I just can’t post them yet, so just drop me a line.